About me
Software engineer, Game developer based in Leamington Spa, UK
9+ years in game development
10+ projects from b2b VR quests and mobile AR games to AAA console games with 80+ metacritic score and millions copies sold
Experience with various game engines, programming languages and libraries.
From high-level gameplay to low-level engine programming
🕹️ Projects
EA SPORTS™ FC 26 at Electronic Arts (Nov 2023 - Present)
- NDA 😅
EA SPORTS™ WRC at Electronic Arts (Nov 2022 - Nov 2023)
Rally simulator game powered by Unreal Engine.
- gameplay logic
- various bugfixes
RoadCraft at Saber Interactive (Sep 2020 - Nov 2021)
- pre-prodiction work
- engine migration
- NDA 😅
SnowRunner at Saber Interactive (Dec 2018 - Sep 2020)
Off-road simulation game. 80+ metacritic score. 2m+ copies sold.
- PS4 / Xbox-one porting and certification stuff
- save system
- multiplayer
- vehicle damage system
- vehicle addons
- vehicle behaviour and physics support
- various havok physics support and fixes
- internal engine development and bugfixes
- code review
- cross-department communication
- documentation
- performance optimization
- minor features and bugfixes
World War Z at Saber Interactive (Oct 2018 - Nov 2018)
Co-op third-person shooter. 70+ metacritic score 3m+ copies sold.
- minor gameplay bugfixes
Previous projects (2016 - 2018)
Magic Flight Academy at Avatarico (May 2017 - Jun 2018)
VR experience for VR centers and
- project management
- gameplay logic
Alice in Wonderland AR match-3 at Avatarico (Nov 2017 - Apr 2018)
AR Match-3 game for the App Store
- project management
- gameplay logic
Alice in Wonderland AR quest at Avatarico (Aug 2017 - Jan 2018)
AR quest for App Store. 500+ positive ratings 100k+ downloads
- UI code
- gameplay logic
- statistics
- in-app purchases
- bugfixes
- CLI Jenkins support
Dracula: Vampires vs. Zombies at Avatarico (Mar 2017 - Nov 2017)
- core gameplay
- characters logic
- asset integration
- bugfixes
- support
Alice in Wonderland VR Quest at Avatarico (Jan 2017 - Apr 2017)
- core gameplay features
- game logic
- specialized shader code
- asset integration
- optimization
MindHorror VR Quest at Avatarico (Jul 2016 - Dec 2017)
- gameplay mechanics development
- asset integration and setup
- performance optimization
- specialized shader code
- bugfixes
- support
- build tools
Cosmos VR Quest at Avatarico (2016 - 2018)
- various bugfixes
- support
🎮 Personal Projects
- Game Engine/Editor with a Demo project and native builds for multiple platforms.
- Jam games on Itch.io
- Mods for SnowRunner
🏆 Achievements
- 1st place EA Sports Hackathon 2024
- Best Game Gaijin Jam #2 game jam using custom engine and language provided by Gaijin (Everything)
- Best Gameplay Gaijin Jam Hardcore 2021 hackathon for handmade engines (Everything)
- First place St. Petersburg Unity AI Hackathon 2018 (Level Design, AI logic)
- 5th place out of 3000+ for Fun Ludum Dare 42
👨🎓 Education
- Bachelor of Science. Applied Mathematics and Computer Science Saint-Petersburg State University - St. Petersburg, Russia (Sep 2012 - Jul 2016)