About me

Software engineer, Game developer based in Leamington Spa, UK

6+ years in game development

10+ projects from b2b VR quests and mobile AR games to console games with 80+ metacritic score and millions copies sold

Experience with various game engines, programming languages and libraries.
From high-level gameplay to low-level engine programming

🕹️ Projects

EA SPORTS™ WRC at Electronic Arts (Nov 2022 - Present)

Rally simulator game powered by Unreal Engine.

  • gameplay logic
  • various bugfixes

Unannounced projects at Saber Interactive (Sep 2020 - Nov 2021)

  • NDA 😅

SnowRunner at Saber Interactive (Dec 2018 - Sep 2020)

Off-road simulation game. 80+ metacritic score. 2m+ copies sold.

  • PS4 / Xbox-one porting and certification stuff
  • save system
  • multiplayer
  • vehicle damage system
  • vehicle addons
  • vehicle behaviour and physics support
  • various havok physics support and fixes
  • internal engine development and bugfixes
  • code review
  • cross-department communication
  • documentation
  • performance optimization
  • minor features and bugfixes

World War Z at Saber Interactive (Oct 2018 - Nov 2018)

Co-op third-person shooter. 70+ metacritic score 3m+ copies sold.

  • minor gameplay bugfixes

Magic Flight Academy at Avatarico (May 2017 - Jun 2018)

VR experience for VR centers and

  • project management
  • gameplay logic

Alice in Wonderland AR match-3 at Avatarico (Nov 2017 - Apr 2018)

AR Match-3 game for the App Store

  • project management
  • gameplay logic

Alice in Wonderland AR quest at Avatarico (Aug 2017 - Jan 2018)

AR quest for App Store. 500+ positive ratings 100k+ downloads

  • UI code
  • gameplay logic
  • statistics
  • in-app purchases
  • bugfixes
  • CLI Jenkins support

Dracula: Vampires vs. Zombies at Avatarico (Mar 2017 - Nov 2017)

VR wave shooter

  • core gameplay
  • characters logic
  • asset integration
  • bugfixes
  • support

Alice in Wonderland VR Quest at Avatarico (Jan 2017 - Apr 2017)

VR Quest for escape rooms

  • core gameplay features
  • game logic
  • specialized shader code
  • asset integration
  • optimization

MindHorror VR Quest at Avatarico (Jul 2016 - Dec 2017)

VR Quest for escape rooms

  • gameplay mechanics development
  • asset integration and setup
  • performance optimization
  • specialized shader code
  • bugfixes
  • support
  • build tools

Cosmos VR Quest at Avatarico (2016 - 2018)

VR Quest for escape rooms

  • various bugfixes
  • support

🎮 Personal Projects

🏆 Achievements

👨‍🎓 Education